How to start creating Minecraft Bedrock Adventures

MINECRAFT ADVENTURE BASICS


by SkyThrusters (Randy Dreammaker, RGAP Creative Lead Architect)


When I was starting out learning how to create mini-games and adventures for Minecraft Bedrock. I pretty much had to teach myself, and do months and months of research, practice to see what works, experiment, watch a couple of videos.  There really wasn't anyone I could find to ask questions or get even basic beginning tips.  

My  most helpful resource was: Jigs Guide: Redstone Basics By Jigarbov Productions world in the Minecraft Bedrock Marketplace.


To learn advance techniques and get ideas to create original new techniques, I downloaded a few worlds by LifeBoat, went into creative mode and located their Command Areas to look at what they were doing

I saw a post in the Help Section of Minecraft Bedrock on Planet Minecraft asking for help to learn how to being developing Mini-Games and Adventures, so I decided to write some of the key methods I use, and a few warnings about things not to do (If there are any grammatical or spelling issues below, its in part because I typed all of it on my smart phone)

ADVENTURE BEGINNER STEPS: 

In settings turn on cheats for the world and set game mode to Creative, turn on View Location

1. In settings turn on cheats for the world and set game mode to Creative, turn on View Location

2. In world chat box type the following to get a command block

/give @s command_block

3. In the chat box, begin typing a command code and the game will give you hints about possible options.


EXAMPLES:

/effect @p mining_fatigue


/give @p stone_pressure_plate


/Kill @p


Either recreate the code in the command block text box. or copy and paste the code. Sometimes i write the code down on paper if i am going to type the code into the command block

4. Either recreate the code in the command block text box. or copy and paste the code. Sometimes i write the code down on paper if i am going to type the code into the command block.

5. Decide how to trigger it = NPC, Pressure Plate, Lever, Button, "Detector Rail" cart track, Daylight sensor, "Observer" motion sensor, Redstone, repeater, comparator, target block, Redstone machine using a trap chest

NOTE: Command blocks triggered by a repeater can activate two command blocks stacked (repeater has to be at bottom command block)

Command blocks triggered by a repeater can activate two command blocks stacked (repeater has to be at bottom command block)

NOTE:  A repeater can be used in between multiple command blocks to create a chain of events from a single trigger method

A repeater can be used in between multiple command blocks to create a chain of events from a single trigger method

NOTE:  Button, lever, pressure plate can trigger a command block through one block attached to it without needing a separate Redstone source. Like through a wall or floor.

NOTE:  To trigger a door or trap door, pistons - you can make a command block that has a /setblock at a location with a repeater connected to a block attached one block below the side of a door or trapdoor.

Use Direction codes to Rotate Doors, Buttons, Levers, Blocks, NPC, etc.



EXAMPLE: /Setblock 9 34 1022 redstone_block
this lets you trigger an action from a distance.

NOTE:  One very important technique I use is setting up a kill event trigger to prevent to a loop of events creating an uncontrollable reaction. I do this by making a command block that sets a Redstone block that triggers the actual event command block. The event command block includes a command block that removes the Redstone block that triggered the event with the air block 

Photo of a Pressure Plate used to place a Redstone block on the BLUE SQUARE which triggers the Event Command Block.  Connected to the Event Block on the Left is a Command Block that will setblock AIR on the BLUESQUARE to terminate the current event after a set amount of time.  Set the timer to a high number if needed, because as long as the Redstone Block in on the BLUE SQUARE the pressure plate can no retrigger the event.

PHOTO ABOVE: A Pressure Plate used to place a Redstone block on the BLUE SQUARE which triggers the Event Command Block.  Connected to the Event Block on the Left is a Command Block that will setblock AIR on the BLUESQUARE to terminate the current event after a set amount of time.  Set the timer to a high number if needed, because as long as the Redstone Block in on the BLUE SQUARE the pressure plate can no retrigger the event.

Example: /setblock 12 45 99 air

The air block i set a timer for in the command block "Ticks" box.
Depending on what i am cresting, i may make the air block remove the repeater or pressure plste that triggers the events command block so it can not be triggered again until i restore the repeater when the player leaves that area through a door or walks across a different pressure plate or another trigger. This is really important in rooms where a mob or group of mobs are being spawned into the same room to engage the player. Otherwise, the mobs will walk on the pressure plate triggering it in an unstoppable loop of spawning mobs.

The command block can be made into a repeating block that does not need a Redstone trigger, or that keeps repeating once triggered.

NOTE:  The command block can be made into a repeating block that does not need a Redstone trigger, or that keeps repeating once triggered. NEVER use a Spawn Event with a repeating command block because if it gets out of control, it will spawn so many mobs or items that it will eventually crash your game, realms, or server. It took six months for me to figure out how to kill that kind of event when I was developing on the Fantasy Realm server.

The command block can be made into a repeating block that does not need a Redstone trigger, or that keeps repeating once triggered.
A repeating command block has a different color


NOTE:  Only work on a copy of the world, not the actual world. Then when you get what you did working right - change the name of the copy world to the non-copy name with an added number or letter. Make a copy of that new updated world and work on it. like creating Game Saves. This will make it so you only lose the most recent world update, if something goes wring, instead of everything. Adventures require tons of coding and events, so its easy to break things. For example, you might accidentally break a command block from a previous work session while working on a new event within the same area. Having a previous version allows you to go back and see what you broke and replace it. Otherwise you won't remember what it was supposed to do.

Only work on a copy of the world, not the actual world.
Only work on a copy of the world, not the actual world. 

NOT GATE

One thing I absolutely recommend you learn is about GATES. The Not-Gate is a switch that can reverse power an event, so that when the powered item or path is broken, the unpowered path on its opposite side becomes powered. It took me a year of practice to understand how to put it in to normal use in a mini-game or adventure, but it's saved me hundreds and hundreds of hours since I learned how to use it. 

No one had any useful explanations about it, always complicated wording.
But its really so simple.

A Not-Gate is only basically only four blocks.

The Not-Gate is a switch that can reverse power an event, so that when the powered item or path is broken, the unpowered path on its opposite side becomes powered.

A Redstone wire in front of a block with a Redstone torch attached that has redstone_wire running to a command block, repeater or something else, and the  opposite side is just red_wire that goes to an active Redstone power source. 

When the active power source is broken, the circuit on the opposite becomes powered to whatever you are triggering.

For example: Lets say you place this under a house floor. The objective in the mission is to blow up the house with dynamite.  When the dynamite placed above destroys the floor, it also destroys the powered Redstone torch underneath on the blue square.  The circuit is broken so the torch on the opposite side of the block becomes powered and triggers the event, opens the door, whatever.  Just make sure to run enough redwire away from the powered torch to the (wood cube in the photo) so that only the redwire and/or torch are destroyed.   Explosions are just one of a zillion possibilities.  Its the easy way to explain how the circuit works.

This is required knowledge for traps, or areas where something has to be destroyed or exploded to trigger the event.

Most Redstone Machines use some kind of Not Gate in Minecraft Bedrock
This Redstone Dispensing Machine uses a Not-Gate too. Most Redstone Machines use some kind of Not Gate in Minecraft Bedrock

Good Luck! Hope these help.

 
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