We did it!

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 Major Progress going into 2023

We did it!
We finished three years of coding and design work on the Washington Has Fallen Minecraft Adventure Project at 11:11 AM New years Eve!
This is an extremely major accomplishment. Now it moves into Beta Testing #3 to clean up, adjust timings, spot final bugs.

Washington Has Fallen - Minecraft Adventure from RGAP Creative

Currently Beta #3 is expected to be a two person team doing a play through, spotting bugs and testing for timing of events etc. Assuming nothing major appears that needs fixed, it could move rather quickly compared to the past three years of coding and design work.

Washington Has Fallen - Minecraft Adventure from RGAP Creative

Beta #4 is expected to be a team of four to five. Beta #4 is where issues and bugs might occur that could require some re-coding or code modifications based on our prior experience with beta test team #1. When you introduce multiple players into small and confined spaces and then have a lot of code doing various kinds of events behind the scene, Minecraft can become a bit temperamental, and do things like transport players into areas where we did the coding work or into other parts of the world.

It's a great way to begin a new year 2023.

Thank you to the RGAP Creative community on Twitter

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 Thank you Twitter Friends

2022 was a strange year, but also an amazing year for the Washington Has Fallen Minecraft Bedrock Adventure Game

Though we didn't have any takers from the public to help us beta test during 2022, we did have a very tiny, but active community of friends on the RGAP Creative twitter.

Washington Has Fallen Chapel

We appreciate your input, especially in our polls to help use to decide which characters you wanted to encounter within the final version of Washington Has Fallen.

We gave you a lot of suggestions, but you decided, and you wanted Elon Musk, Hunter Biden and Kyle Rittenhouse and a few others, and we think you made a great decision.  We had a lot of fun creating new missions utilizing this new Non-Player Characters into the game, in fact the only reason we're even still working on the game during the last week of 2022, is because some of the new missions we built are so stupidly crazy and fun.

Elon Musk in Washington Has Fallen Minecraft Adventure

In the last few missions of the game, you'll now encounter Kyle Rittenhouse armed with medical assistance and tools you'll need to help survive in the massive war that takes place in the Dark Lair.

Then you'll encounter Elon Musk with his Twitter Files.  Elon will send you into a very, very, very, very bad place where you'll encounter one of the craziest mission battles we came up for the game.  You'll have to locate Biden Hunter in this bad, bad, bad, more bad place and help him, so he will give you access to the information on his laptop.

Kyle Rittenhouse in Washington Has Fallen Minecraft Adventure

Survive those encounters and maybe, just maybe, you'll live to tell about it.

So it is with great appreciation that we say thank you Twitter Friends, for your input.  The game would be completely different if you had picked different characters in our polls.  We don't even know how different, because we designed the final missions completely based on your choices and then had to figure out how they tied into the entire plot-line.

Thanks a bunch!

Washington Has Fallen End of Summer 2022 Update

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 Still slowly working out those beta bugs.

Progress on Washington Has Fallen continues, albeit slowly. Minecraft has received a lot of updates since we began coding the Washington Has Fallen adventure, and some of them have changed the way parts of the game was originally coded.

We originally used a strategy throughout the world that forced key NPC characters to self propel themselves over distances while triggering events along the way to set up some of the missions players would encounter next.

It was a unique idea in which an action by a player would TP the unknown and hidden NPC Character to a special area onto a pressure plate which in turn would trigger a series of command block commands, along with moving the NPC to its next area until the player arrived.

Originally it worked, because in the first introduction of NPC's into the Bedrock version of Minecraft, they had weight and could trigger a pressure plate when they landed on them.  But in newer updates of Minecraft, the player has to be present where the NPC is being teleported from, so it became no longer to self-teleport the NPC that had been teleported beyond the block limits of the player.  The command blocks would return an error, "Unable to place block outside of world".

That has created a ton of extra work as we were design the missions of the game impacted by the changes.

One way it's good, because originally we were teleporting and triggering blocks every so many block chunks within the players range. Since that it no longer working either, were now just teleporting the NPC's wherever they are going, and recoding the local activity locally.

Another good thing about it, is some in-between missions required a lot of running around and searching for buildings in Washington DC which is massive.  That created a lull in the adventure experience. So we've been forced to create new areas that originally didn't exist and some mini-missions that didn't originally exists.

The downside however, is its creating a whole lot of new unexpected work, a whole lot of new coding, and going through the original coding to figure out what we originally did and how it originally worked so we can write new code and make some aspects simpler.

For example.  In the original final beta version, the player trigger an action that sent the NPC jumping by itself and triggering different set-ups about four times on it's way to the White House.  That way, by the time the player would reach the White House, everything would be ready to go and the NPC would be in place.

But, with the changes Minecraft has made, we've had to instead make seven new mini-missions in between the location the player ends the previous mission before reaching the White House Mission which is a major mission in the game.

For example, the player originally never needed to visit the Hospital in Washington DC.  Now the player has three new missions before reaching the Hospital.  The Hospital never had a "Chapel".  But we needed an area that made sense within the overall game to propel the game forward, so we had to build this Hospital Chapel.

Every Hospital Needs a chapel

We thought the Chapel would be enough, but when testing it out, it connected to the original NPC jumping points which no longer work.  So several of the areas we built recently ended up being unused.  Instead as we beta tested this part of the progression of the game this morning, we realized the Hospital Chapel is actually going to end up being an important part of moving the game forward.

Of course I can write about it all I want, but it won't make much sense until you eventually have a chance to play, and by that time, we'll have already worked out the new coding.

That being said, it's exciting to finally be almost to the White House.  The White House Mission is one of the major missions and contains enormous amounts of coding and activity.  It's one those parts in the game for those of us doing the coding that lets us know we've reached a good place.

Though we'll certainly have to do more creative work arounds once we get past the White House Mission, its a good place.  Hopefully, the White House mission will require little if any new revisions.  It's been beta tested more than any other mission, only uses NPC's to trigger local events and is self contained.

We'll be about half way done with the current beta test repairs and fixing bugs when the White House mission is done.

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