Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Washington Has Fallen Beta 2 Update - February 2023

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Beta Testing 2 Update


Beta Testing 2 for Washington Has Fallen began a few weeks ago. We've gotten about 4 hours in per week of testing. SkyThrusters has been working on some coding fixes and bugs during the week. Going forward, we will move to doing straight beta testing playthrough without any in-between fixes until the end.

Beta Test 2 Washington Has Fallen Minecraft Adventure from RGAPCREATIVE
DuneImp at Washington Has Fallen's new starting area.

We need to move faster so DuneImp is able to continue helping test through the end of Beta Test 2.  DuneImp potentially has other work they need to focus on coming up shortly, so we'll need to speed things up a little.

We're finding quite a few bugs and coding issues during the two team member testing that did not appear in the single player beta testing of the game, which is the purpose of beta testing with more than one person.

Beta Test 2 Washington Has Fallen Minecraft Adventure from RGAPCREATIVE
DuneImp placing TNT during a Mission.

Currently beta testing is a two person team of SkyThrusters and DuneImp. Later, after beta test 2 is completed and the new bugs are fixed, it will need to be tested with the maximum amount of 5 players to see how the coding holds up and what kinds of new bugs appear with more players.

Fortunately, the bugs and fixes are relatively minor right now.  They're also looking at any improvements that may need to be made to make gameplay flow better, easier for players to navigate and understand what is expected to be accomplished at each mission.  Reducing steps that make getting between missions unnecessarily long will help players stay engaged.

Introducing INVERSE our next Minecraft Adventure

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 INVERSE

Started working on INVERSE the next RGAP Creative Minecraft Studio's project, since Beta Testing is currently on hold waiting for a co-testor on the Washington Has Fallen Adventure.

INVERSE was conceptualized in 2021 during the introduction of the idea and discussion with several members of the Planet Minecraft Community and additionally in 2022. Originally the idea was to re-create a Minecraft version of the 1980's text adventure graphically of ZORK. Past attempts had been made by other Minecraft creators that failed miserably. However, when reviewing the requirements to create ZORK in Minecraft, I realized that all the coding techniques except one or two had already been designed and developed for the Washington Has Fallen adventure.

First few hours developing the first building in INVERSE

During the final work of 2022 on Washington Has Fallen, the missing requirements that would be needed for ZORK were developed for a mission in WHF, making it now possible to pursue that project.

Unfortunately, Microsoft now owns all of the Infocom games including all eleven of the ZORK releases, which means if developed for commercial releases as intended, it wouldn't be possible due to copyright.

INVERSE will feature an underground environment

ZORK 1 is believed to currently be in the public domain, but after consideration, I decided to develop an original Adventure called INVERSE which will utilized some of the same concepts found in ZORK, but with an original plot, story, characters and objective.

This will make it possible to offer the final version of INVERSE in the Minecraft Marketplace and hopefully help fund future projects.

Photos are from the first work of several hours. Working on the first infrastructure.

Thank you to the RGAP Creative community on Twitter

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 Thank you Twitter Friends

2022 was a strange year, but also an amazing year for the Washington Has Fallen Minecraft Bedrock Adventure Game

Though we didn't have any takers from the public to help us beta test during 2022, we did have a very tiny, but active community of friends on the RGAP Creative twitter.

Washington Has Fallen Chapel

We appreciate your input, especially in our polls to help use to decide which characters you wanted to encounter within the final version of Washington Has Fallen.

We gave you a lot of suggestions, but you decided, and you wanted Elon Musk, Hunter Biden and Kyle Rittenhouse and a few others, and we think you made a great decision.  We had a lot of fun creating new missions utilizing this new Non-Player Characters into the game, in fact the only reason we're even still working on the game during the last week of 2022, is because some of the new missions we built are so stupidly crazy and fun.

Elon Musk in Washington Has Fallen Minecraft Adventure

In the last few missions of the game, you'll now encounter Kyle Rittenhouse armed with medical assistance and tools you'll need to help survive in the massive war that takes place in the Dark Lair.

Then you'll encounter Elon Musk with his Twitter Files.  Elon will send you into a very, very, very, very bad place where you'll encounter one of the craziest mission battles we came up for the game.  You'll have to locate Biden Hunter in this bad, bad, bad, more bad place and help him, so he will give you access to the information on his laptop.

Kyle Rittenhouse in Washington Has Fallen Minecraft Adventure


Survive those encounters and maybe, just maybe, you'll live to tell about it.

So it is with great appreciation that we say thank you Twitter Friends, for your input.  The game would be completely different if you had picked different characters in our polls.  We don't even know how different, because we designed the final missions completely based on your choices and then had to figure out how they tied into the entire plot-line.

Thanks a bunch!

Washington Has Fallen End of Summer 2022 Update

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 Still slowly working out those beta bugs.

Progress on Washington Has Fallen continues, albeit slowly. Minecraft has received a lot of updates since we began coding the Washington Has Fallen adventure, and some of them have changed the way parts of the game was originally coded.

We originally used a strategy throughout the world that forced key NPC characters to self propel themselves over distances while triggering events along the way to set up some of the missions players would encounter next.

It was a unique idea in which an action by a player would TP the unknown and hidden NPC Character to a special area onto a pressure plate which in turn would trigger a series of command block commands, along with moving the NPC to its next area until the player arrived.




Originally it worked, because in the first introduction of NPC's into the Bedrock version of Minecraft, they had weight and could trigger a pressure plate when they landed on them.  But in newer updates of Minecraft, the player has to be present where the NPC is being teleported from, so it became no longer to self-teleport the NPC that had been teleported beyond the block limits of the player.  The command blocks would return an error, "Unable to place block outside of world".

That has created a ton of extra work as we were design the missions of the game impacted by the changes.

One way it's good, because originally we were teleporting and triggering blocks every so many block chunks within the players range. Since that it no longer working either, were now just teleporting the NPC's wherever they are going, and recoding the local activity locally.


Another good thing about it, is some in-between missions required a lot of running around and searching for buildings in Washington DC which is massive.  That created a lull in the adventure experience. So we've been forced to create new areas that originally didn't exist and some mini-missions that didn't originally exists.

The downside however, is its creating a whole lot of new unexpected work, a whole lot of new coding, and going through the original coding to figure out what we originally did and how it originally worked so we can write new code and make some aspects simpler.

For example.  In the original final beta version, the player trigger an action that sent the NPC jumping by itself and triggering different set-ups about four times on it's way to the White House.  That way, by the time the player would reach the White House, everything would be ready to go and the NPC would be in place.

But, with the changes Minecraft has made, we've had to instead make seven new mini-missions in between the location the player ends the previous mission before reaching the White House Mission which is a major mission in the game.

For example, the player originally never needed to visit the Hospital in Washington DC.  Now the player has three new missions before reaching the Hospital.  The Hospital never had a "Chapel".  But we needed an area that made sense within the overall game to propel the game forward, so we had to build this Hospital Chapel.

Every Hospital Needs a chapel

We thought the Chapel would be enough, but when testing it out, it connected to the original NPC jumping points which no longer work.  So several of the areas we built recently ended up being unused.  Instead as we beta tested this part of the progression of the game this morning, we realized the Hospital Chapel is actually going to end up being an important part of moving the game forward.

Of course I can write about it all I want, but it won't make much sense until you eventually have a chance to play, and by that time, we'll have already worked out the new coding.

That being said, it's exciting to finally be almost to the White House.  The White House Mission is one of the major missions and contains enormous amounts of coding and activity.  It's one those parts in the game for those of us doing the coding that lets us know we've reached a good place.

Though we'll certainly have to do more creative work arounds once we get past the White House Mission, its a good place.  Hopefully, the White House mission will require little if any new revisions.  It's been beta tested more than any other mission, only uses NPC's to trigger local events and is self contained.

We'll be about half way done with the current beta test repairs and fixing bugs when the White House mission is done.

How to beat Supreme Court Mission 1 in Minecraft Washington Has Fallen Adventure

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How to beat Supreme Court Mission 1 in Minecraft Washington Has Fallen Adventure

It's sometime in the present. Washington Has Fallen. It's up to you and your X-Team to rescue the president and save America.  But first you must master and beat all of the missions you're sent on by General Glide.

To help you get started in the Supreme Court Missions, we present this complete playthrough video for Mission One of the SCOTUS.  You'll spend time fighting traitors to the country, beating down mindless zombies and solving the hidden locations required to proceed. You can do it! You're the X-Team! 


Washington Has Fallen is a full world adventure by RGAPCreative, built upon the Washington DC world template created by LifeBoat Network. We took Washington DC and scrapped 98% of the original coding, and built an entirely new adventure like anything you have played before on Minecraft.  At the time of this video, we are still beta testing the final version, but once we're done we are releasing it for anyone who has Minecraft Bedrock and the Washington DC by Lifeboat Network to play it.  LifeBoat released the Washington DC world in 2020 for free during the Pandemic, so you may already have what you need to play, otherwise you'll need to buy it on the Minecraft Marketplace from LifeBoat, since the adventure takes advantage of their modules for some functionality.

 
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